![]() ![]() ![]() ![]() But it also highlights, how ill-prepared the Council-cycle turned out to be, and how little it deserves to be the one that is going to be saved. On the one hand, it is a nice dramatic tell to show us, how quickly the situation has turned desperate. In the end, after the raid on the Cerberus HQ, you show that the entire galaxy (reachable by the known relays) is overrun by the Reapers, just months (?) after their arrival. problematic thematic priorities of the game are rather highlighted by EGM when we near the finale (all just my opinion, of course): Thank you all for a much better gaming experience!Īt first, I was a bit worried that I'd get bored reading all the new entries, but far from it: EGM finally turned the Reaper War(s) from a means to deliver action missions to their raison d'être.Īnd for the most part, you succeed in opening the horizon of this war: the provincial "save Earth campaign" transitions into a "save the galaxy"-approach or rather, the player is given the means to do so, if this is his intention - which counteracts nicely another irritating aspect of ME3: the rigid railroading. After a hiatus, I jumped back into the Mass Effect universe a couple of weeks ago, and decided to play with all the major mods in place - and what a difference it made! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |